
The speed doesn’t reduce by much and you kind of glide round the corner. Now, there is a kind of power-slide feeling if you let go of the accelerate button on a corner. And when we slammed into a barrier and got turned around, we looked for a reverse or a respawn button, and – yep – couldn’t find one. We looked for a brake and couldn’t find one either. Which obviously got us looking for a drift or power slide button, yet we couldn’t find one.

We hopped straight into a race, and immediately found that we were faster – quite significantly faster – than everyone else on the straights, but would crunch into the barrier on every corner. There’s no tutorial or controls screen, so our race experience became downright bizarre. It is ugly in a slightly retro, gauche way, so it might fire up some nostalgia cylinders. Large, blocky polygons form the background, with tiki statues that look more like GoldenEye enemies, with flat textures wrapped around their faces. Hopping into a race, it’s clear that we’ve emerged into the N64 era. And they certainly don’t have different stats or abilities. There might be someone in the country who is rubbing their hands together at the prospect, but we found them to be uninspiring and a waste of a licence. Everyone’s the same yellow character with a different expression (which you can’t see as you’re mostly looking at their backs), and a sequence of generic hats. Perhaps we’re asking too much, but we found it less than inspiring. You can have heart-eyed emoji with a Viking hat, or winking emoji with a pirate hat.

#HOW TO PLAY SPLIT SCREEN KARTRIDER DRIFT XBOX SERIES#
There’s no opportunity to race as the poop emoji or an aubergine: every racer is your choice of smiley yellow face and a series of hats. Knowing the little that we do about emoji, we found the choice of racers to be a tad bizarre.
